Digital technologies include all devices used to create, manipulate, transmit, store images, words, numbers, moving images and sounds. This includes, but is not limited to, laptop computers, desktop computers, digital still and video cameras, mp3 recorders and players, scanners, printers, mobile phones, PDAs, memory devices, network infrastructure and the Internet.
Discovery College seeks to use digital technologies in powerful ways to enhance learning and teaching. Discovery College sees digital technology as a natural tool in the learning process that supports and enhances the curriculum. We seek to allow students to use digital technologies as a creative tool to investigate, design, manipulate, programme, control, develop, create, publish, present, evaluate and reflect on learning to a variety of audiences both face-to-face and online.
Laptop and computer access
Acceptable Use AgreementDiscovery College values the use of technology and encourages its use in creative ways to support student learning in a safe and secure learning environment. To ensure this occurs, the College community needs to be clear as to what is not acceptable. This agreement was developed with the help of the Communications sub-committee of the Student Council. These rules apply to any electronic device including laptops, mobile phones, MP3 players, gaming devices, digital cameras etc. Learning ALWAYS takes priority.
No fooling around
No spamming, hacking or hawking
The school audits four laptops everyday from the one to one laptop users in Year 6 – 10. This is either done randomly or as a result of teacher request. If breaches to the above Acceptable Use Agreement are found, depending on the age level, either the PYP or MYP administration is informed, and the sanctions below are applied.
Sanctions for violations stated above may include the following measures:
For serious breaches of rules:
Year 6 Laptop Programme Introduction – Clickeratti Kids
In order to develop a strong understanding of the key expectations in the Acceptable Use Agreement, students in Year 6 participate in a year long inquiry class led by the Digital Literacy Coordinator. The aim of this inquiry is to help the Year 6 students transition into Year 7 and MYP with a sound understanding of appropriate, independent use of their new laptops and also to develop a digital portfolio format they can continue to use in subsequent years. Clickeratti Kids specifically inquires into what it looks like to be a digital citizen in today's learning environment, utilising their new laptops and other mobile technologies in a positive manner. Elements that are explored in depth are; online safety and security, communication methods, the DC Acceptable Use Agreement, design and layout features for good digital portfolios, skills needed to create their own digital portfolio based on inquiry findings.
Digital Citizenship Education
DC provides infused learning opportunities related to online safety and security when using digital technologies. Key resources that are used to highlight elements of digital citizenship include use of "Hector's World" www.hectorsworld.com with students Yrs 3 – 6, which is an online learning environment that aims to educate through use of child orientated interests and tools. At MYP level developing positive digital citizenship involves 'just in time' education; for example, a project requiring music for a presentation can also involve a session of investigating issues surrounding pirating music, video etc.
The school is committed to strengthen the partnership between home and school by offering presentations and workshops related to online safety and security. The aim is to form positive digital citizenship expectations that are consistent between home and school, with parents and school keeping each other informed about current positive and negative online trends to be aware of.